Skills and Talents

Welcome, adventurer!

Below you'll find a detailed breakdown of skills and talents for various classes, organized for easy comparison. Please keep the following in mind:

This structure should help you easily compare abilities across different classes at similar progression points.


Combat Skills

This table outlines the core combat abilities each class learns as they level up.

Warrior Orc Assassin Hunter Mage Elf Priest Sorcerer
Lvl 1: Heavy Blow
Basic attack. Strikes one enemy within 5 yards.
Cooldown: 1s
Generates: 10 Rage
Effect: +100 Phys. Atk
Cost: 10 Mana
Lvl 1: Heroic Strike
Basic attack. Range: 5 yards.
Cooldown: 1.2s
Generates: 15 Rage
Effect: +120 Phys. Atk, 10% Atk Bonus
Cost: 10 Mana
Lvl 1: Blade Strike
Basic single-target attack. Area: 180°, 5 yards.
Effect: +100 Phys. Atk
Cost: 10 Mana
Lvl 1: Arcane Shot
Basic attack. Range: 20 yards. Chance to mark the enemy.
Effect: +120 Phys. Atk, 20% Atk Bonus
Cost: 10 Mana
Lvl 1: Magic Missile
Basic attack. Throws water orb at one enemy within 20 yards.
Effect: +185 Mag. Atk, 10% Atk Bonus
Cost: 20 Mana
Lvl 1: Fireball
Basic attack. Throws a fireball at one enemy within 20 yards.
Effect: +180 Mag. Atk, 10% Atk Bonus
Cost: 20 Mana
Lvl 1: Smite
Basic skill. Deals Holy damage to one enemy within 20 yards.
Effect: +190 Mag. Atk, 15% Atk Bonus
Cost: 20 Mana
Lvl 1: Shadow Bolt
Basic attack. Shoots a Shadow Bolt at one enemy within 20 yards.
Effect: +190 Mag. Atk, 15% Atk Bonus
Cost: 20 Mana
Lvl 5: Cleave
Slashes one enemy within 5 yards.
Cooldown: 4s
Generates: 3 Rage
Effect: +230 Phys. Atk, 20% Atk Bonus
Cost: 40 Mana
Lvl 5: Blood Rush
Strong single-target attack. Range: 5 yards.
Cooldown: 4.8s
Generates: 5 Rage
Effect: +250 Phys. Atk, 30% Atk Bonus
Cost: 50 Mana
Lvl 5: Shadow Stab
Single-target strong attack. Range: 5 yards.
Cooldown: 6s
Effect: +240 Phys. Atk, 10% Atk Bonus
Cost: 0-8 Combo Points, 60 Mana
Lvl 5: Aimed Shot
Single-target strong attack. Range: 20 yards. Chance to mark.
Cooldown: 6s
Effect: +340 Phys. Atk, 40% Atk Bonus
Cost: 70 Mana
Lvl 5: Ice Lance
Single-target Frost attack. Range: 20 yards. Triple damage to frozen/chilled targets.
Cooldown: 6s
Effect: +540 Mag. Atk, 30% Atk Bonus
Cost: 70 Mana
Lvl 5: Fire Shock
Strikes one enemy within 20 yards. Always a critical hit.
Cooldown: 6s
Effect: +560 Mag. Atk, 30% Atk Bonus
Cost: 70 Mana
Lvl 5: Mind Flay
Continuous damage to one enemy within 20 yards. Reduces target Dodge by 30% for 15s.
Effect: +800 Mag. Atk, 35% Atk Bonus
Cost: 70 Mana
Lvl 5: Corruption
DoT on one target. Range: 20 yards. Reduces target Resilience by 10% for 15s (stacks 5x).
Cooldown: 10s
Effect: +1000 Mag. Atk, 35% Atk Bonus
Cost: 100 Mana
Lvl 10: Battle Shout
Increases party Attack Damage by 10% within 20 yards for 2 min.
Cost: 200 Rage, 1% Mana
Lvl 10: Berserker Roar
Increases party Crit Chance by 30 within 20 yards for 2 min.
Cost: 250 Rage, 1% Mana
Lvl 10: Piercing Shriek
Increases party Crit Chance by 50% for 2 min.
Cost: 20 Combo Points, 1% Mana
Lvl 10: Power Shot Aura
Increases party Attack Damage by 25% within 30 yards for 2 min.
Cooldown: 5 min
Cost: 1% Mana
Lvl 10: Winter's Horn
Increases party Spell Damage by 30% within 20 yards for 30s.
Cooldown: 2 min
Cost: 1% Mana
Lvl 10: Critical Flame
Increases party Mana Crit Rate by 50% for 30s.
Cooldown: 2 min
Cost: 1% Mana
Lvl 10: Heal
Basic single-target heal.
Cost: 2% Mana
Lvl 10: Healing Wave
Basic single-target heal. Range: 20 yards.
Cost: 2% Mana
Lvl 15: Sweeping Strike
Sweeps across two enemies in front within 5 yards.
Cooldown: 4s
Generates: 6 Rage
Effect: +250 Phys. Atk
Cost: 100 Mana
Lvl 15: Flesh Cleave
Attacks three enemies in front within 5 yards.
Cooldown: 4.8s
Generates: 10 Rage
Effect: +160 Phys. Atk, 10% Atk Bonus
Cost: 100 Mana
Lvl 15: Blade Flurry
Attacks 3 targets in a 180° arc within 5 yards.
Cooldown: 6s
Effect: +400 Phys. Atk
Cost: 140 Mana
Lvl 15: Multi-Shot
AoE attack hits 4 targets in a 90° arc within 20 yards. Chance to mark.
Cooldown: 6s
Effect: +250 Phys. Atk, 20% Atk Bonus
Cost: 140 Mana
Lvl 15: Froststorm
AoE basic attack hits 6 targets in a 180° arc within 20 yards.
Cooldown: 6s
Effect: +360 Mag. Atk, 10% Atk Bonus
Cost: 200 Mana
Lvl 15: Fire Rush
AoE basic attack hits 6 targets in a 90° arc within 20 yards.
Cooldown: 6s
Effect: +400 Mag. Atk, 10% Atk Bonus
Cost: 180 Mana
Lvl 15: Holy Siphon Wave
AoE attack hits 6 targets in a 180° arc within 20 yards.
Cooldown: 4.5s
Effect: +360 Mag. Atk, 15% Atk Bonus
Cost: 180 Mana
Lvl 15: Skeleton Blast
AoE attack hits 5 targets in an 8-yard radius. Range: 10 yards.
Cooldown: 4.5s
Effect: +350 Mag. Atk, 15% Atk Bonus
Cost: 180 Mana
Lvl 20: Armor Break
Reduces one enemy's Phys. Def by 4% for 30s. Stacks to 20%. Guaranteed hit.
Cost: 150 Rage
Effect: +400 Phys. Atk, 20% Atk Bonus
Cost: 120 Mana
Lvl 20: Giant's Strike
Reduces one enemy's Phys. Def by 5% for 40s. Stacks to 20%. Guaranteed hit.
Cost: 220 Rage
Effect: +650 Phys. Atk, 30% Atk Bonus
Cost: 180 Mana
Lvl 20: Envenom
Reduces one enemy's Phys. Def by 1% per 4 Combo Points for 30s. Stacks to 20%. Guaranteed hit.
Cost: 4-20 Combo Points
Effect: +600 Phys. Atk, 10% Atk Bonus
Cost: 180 Mana
Lvl 20: Vine Trap
Sets a trap that ensnares the first enemy for 6s. Trap lasts 1 min.
Cooldown: 1 min
Cost: 1% Mana
Lvl 20: Frostbolt
Deals Frost damage and slows enemy by 30% for 5s. Cast stores one Ice Spike (max 5).
Channel: 1.5s
Effect: +600 Mag. Atk, 10% Atk Bonus
Cost: 120 Mana
Lvl 20: Invisibility
Become invisible for 10s. Cannot be targeted. Action breaks invisibility.
Cooldown: 1 min
Cost: 1% Mana
Lvl 20: Renew
Single-target Heal over Time for 15s. 1.5x Heal's power.
Cost: 3% Mana
Lvl 20: Healing Surge
Single-target Heal over Time for 18s. 6x Healing Wave's power. Range: 20 yards.
Channel: 1.5s
Cost: 6% Mana
Lvl 25: Mortal Strike
Leaps to target and stuns for 2.5s. Range: 10 yards.
Cooldown: 30s
Generates: 10 Rage
Effect: +500 Phys. Atk
Cost: 50 Mana
Lvl 25: Ancestral Hammer
Stuns target for 4s. Range: 15 yards.
Cooldown: 30s
Effect: +650 Phys. Atk, 10% Atk Bonus
Cost: 60 Mana
Lvl 25: Vaulting Stab
Instantly move to target, stun for 1.5s, slow 30% for 10s. Range: 20 yards.
Channel: 2.5s (can move)
Effect: +450 Phys. Atk
Cost: 50 Mana
Lvl 25: Marked Shot
Attacks all marked targets within 30 yards. Mark disappears after attack.
Effect: +360 Phys. Atk, 20% Atk Bonus
Cost: 120 Mana
Lvl 25: Shatter Absorption
Reduces enemy Crit Resistance by 50% for 15s. Range: 20 yards.
Cooldown: 30s
Cost: 1% Mana
Lvl 25: Dragon Breath
Hits 11 targets in a 90° arc within 11 yards. Slows by 50% for 8s.
Cooldown: 30s
Cost: 1% Mana
Lvl 25: Divine Fire
Deals Holy damage and 10s DoT. Range: 20 yards.
Channel: 3s
Cooldown: 30s
Effect: +3600 Mag. Atk, 35% Atk Bonus
Cost: 300 Mana
Lvl 25: Pain Unceasing
Deals damage over 8s. Stacks up to 10 times. Range: 20 yards.
Cooldown: 20s
Effect: +620 Mag. Atk, 15% Atk Bonus
Cost: 60 Mana
Lvl 30: Hamstring
Cripples one enemy within 5 yards, reducing move speed by 50% for 6s.
Cost: 60 Rage
Effect: +660 Phys. Atk
Cost: 60 Mana
Lvl 30: Thunder Clap
Attacks and slows target by 30% for 5s. Range: 8 yards.
Cost: 100 Rage
Effect: +750 Phys. Atk, 10% Atk Bonus
Cost: 70 Mana
Lvl 30: Eviscerate
Stuns target for 1.5s. Crit restores 8 Combo Points. Stacks damage up to 4x.
Cost: 8 Combo Points
Effect: +700 Phys. Atk, 10% Atk Bonus
Cost: 220 Mana
Lvl 30: Throwing Hunting Net
Deals continuous damage and reduces move speed by 25% for 8s.
Cooldown: 60s
Effect: +550 Phys. Atk, 20% Atk Bonus
Cost: 60 Mana
Lvl 30: Frost Nova
Freezes all enemies within 8 yards for 5s. Damage breaks freeze.
Cooldown: 20s
Effect: +500 Mag. Atk, 10% Atk Bonus
Cost: 500 Mana
Lvl 30: Elf Ascension
Removes and grants immunity to stun for 10s. Off GCD.
Cooldown: 30s
Cost: 1% Mana
Lvl 30: Spiral Blast
Pushes target back >18 yards, slows 30% for 8s.
Cooldown: 15s
Cost: 1% Mana
Lvl 30: Necrotic Grasp
Reduces enemy move speed by 50% and attack speed by 20% for 8s.
Cooldown: 30s
Cost: 1% Mana
Lvl 35: Fleet Footed
Increases movement speed by 50% for 10s.
Cooldown: 30s
Cost: 1% Mana
Lvl 35: Charge
Increases movement speed by 30% for 10s.
Cooldown: 30s
Cost: 1% Mana
Lvl 35: Shadow Dance
Increases move speed by 50% for 5s, Dodge by 100% for 10s.
Cooldown: 30s
Cost: 1% Mana
Lvl 35: Concussive Shot
Stuns beast-type targets for 5s. Range: 20 yards. Chance to mark.
Cooldown: 30s
Effect: +550 Phys. Atk, 20% Atk Bonus
Cost: 60 Mana
Lvl 35: Ice Cone
Hits 5 targets in a 90° arc within 12 yards, slows 50% for 6s.
Cooldown: 20s
Cost: 1% Mana
Lvl 35: Pyroblast
Deals Fire damage and a 12s DoT. Cast stores one Fire Element (max 5). Range: 20 yards.
Channel: 4.5s
Effect: +1200 Mag. Atk, 10% Atk Bonus
Cost: 2500 Mana
Lvl 35: Divine Protection
Removes and grants immunity to knockback/roots for 10s. Off GCD.
Cooldown: 30s
Cost: 1% Mana
Lvl 35: Reverse Time Flow
Removes and grants immunity to paralysis/fire impairments for 10s. Off GCD.
Cooldown: 30s
Cost: 1% Mana
Lvl 40: Execute
Finishing blow to one enemy within 5 yards.
Cost: 100 Rage
Effect: +1150 Phys. Atk, 50% Atk Bonus
Cost: 300 Mana
Lvl 40: Bloodlust
Attacks one enemy, restoring 30% of damage as health. Next attack +20% power.
Cost: 80 Rage
Effect: +1400 Phys. Atk, 50% Atk Bonus
Cost: 500 Mana
Lvl 40: Kidney Shot
Increases Crit Chance by 100% for 10s, then stuns target for 1.5s.
Cooldown: 30s (shares with Vaulting Stab)
Effect: +850 Phys. Atk
Cost: 80 Mana
Lvl 40: Viper Sting
Increases damage taken by target by 10% for 1 min. Range: 15 yards.
Cooldown: 2 min
Cost: 1% Mana
Lvl 40: Ice Barrier
Immune to all damage for 10s. Cannot act. Triggers 30s "Low Temperature" debuff.
Cost: 1% Mana
Lvl 40: Lava Armor
Increases your Crit Chance by 15% and reduces physical damage taken by 30% for 10s.
Cooldown: 30s
Cost: 1% Mana
Lvl 40: Soul Redemption
Become an untargetable spirit for 10s, cannot act but healing spells cost no mana.
Cooldown: 60s
Cost: 1% Mana
Lvl 40: Spirit Invocation
Summon spirits to reduce all damage taken by 30% for 15s. Off GCD.
Cooldown: 40s
Cost: 1% Mana
Lvl 45: Taunt
Forces one target within 8 yards to attack you for 6s.
Cooldown: 2 min
Effect: +1000 Phys. Atk
Cost: 100 Mana
Lvl 45: Mocking Taunt
Forces one target within 8 yards to attack you for 6s.
Cooldown: 2 min
Cost: 1% Mana
Lvl 45: Disdain
Taunts a single target within 8 yards to attack you for 3s.
Cooldown: 2 min
Cost: 1% Mana
Lvl 45: Turtle Guard
Deflects all attacks, reducing damage taken by 30% for 8s. Cannot act.
Cooldown: 30s
Cost: 1% Mana
Lvl 45: Teleport
Teleport to major cities.
Channel: 10s
Cost: 30% Mana
Lvl 45: Ignite
Releases stored Fire Elements, causing DoT on enemy. Spreads to nearby enemies. Off GCD.
Cost: 1% Mana
Lvl 45: Holy Light
Dispels magic/curse on ally, or a buff from an enemy.
Cooldown: 6s
Cost: 1% Mana
Lvl 45: Purify Soul
Removes all magic/poison on ally, or a buff from an enemy.
Cost: 1% Mana
Lvl 50: Suppression
Guaranteed hit after target dodges. Range: 5 yards.
Cost: 50 Rage
Effect: +1440 Phys. Atk, 50% Atk Bonus
Cost: 420 Mana
Lvl 50: Ignore Pain
Reduces Phys. Dmg by 40% and Mag. Dmg by 20% for 10s.
Cooldown: 60s
Cost: 1% Mana
Lvl 50: Venomous Blade
Poisons target, reducing healing received by 50% for 12s.
Cooldown: 2 min
Effect: +1200 Phys. Atk
Cost: 120 Mana
Lvl 50: Sure Footed
Increases accuracy by 100 for 10s.
Cooldown: 30s
Cost: 1% Mana
Lvl 50: Water Jet
Channels a stream of ice water, dealing Frost damage over 6s. Range: 15 yards.
Cooldown: 20s
Effect: +1500 Mag. Atk, 30% Atk Bonus
Cost: 800 Mana
Lvl 50: Lava
Surrounds target with lava, preventing movement for 2s.
Cooldown: 3s
Cost: 1% Mana
Lvl 50: Miracle Light
AoE heal, restores health to up to 6 allies within 10 yards.
Cost: 4% Mana
Lvl 50: Healing Chain
Heals 1 target, then jumps to 3 more (30% less healing per jump).
Channel: 2s
Cost: 5% Mana
Lvl 55: Rend
Causes one enemy to bleed for 15s. Range: 5 yards.
Cost: 50 Rage
Effect: +1500 Phys. Atk, 50% Atk Bonus
Cost: 450 Mana
Lvl 55: Recklessness
Increases Crit Chance by 100% and reduces Defense by 30% for 5s.
Cooldown: 30s
Cost: 1% Mana
Lvl 55: Throat Cut
Prevents channeling for 8s and deals bleed damage for 18s.
Cost: 8 Combo Points
Effect: +1300 Phys. Atk
Cost: 150 Mana
Lvl 55: Viper Sting
Increases target's existing Bleed effect by 30% for 2 min. Range: 15 yards.
Cooldown: 2 min (shares w/ other Stings)
Cost: 1% Mana
Lvl 55: Dispel Magic
Removes a harmful spell on an ally or a beneficial spell on an enemy.
Cost: 1% Mana
Lvl 55: Purify
Removes all magic/poison effects from an ally, or one buff from an enemy.
Cost: 1% Mana
Lvl 55: Holy Nova
Holy explosion hits all enemies in a 12-yard radius. Crit resets Divine Fire CD.
Cooldown: 12s
Effect: +1250 Mag. Atk, 35% Atk Bonus
Cost: 700 Mana
Lvl 55: Corpse Phosphor Diffusion
AoE strong attack. Spreads poison on the ground in a 12-yard radius.
Cooldown: 12s
Effect: +1540 Mag. Atk, 35% Atk Bonus
Cost: 1000 Mana
Lvl 60: Challenging Shout
Forces all targets within 10 yards to attack you for 6s.
Cooldown: 5 min
Cost: 1% Mana
Lvl 60: Challenging Shout
Forces all targets within 10 yards to attack you for 6s.
Cooldown: 5 min
Cost: 1% Mana
Lvl 60: Dark Rage Fist
Taunts all targets within 10 yards to attack you for 3s.
Cooldown: 5 min
Cost: 1% Mana
Lvl 60: Escape
Leaps backward 12 yards. Off GCD.
Cooldown: 20s
Cost: 1% Mana
Lvl 60: Portal
Opens a city portal for the party, lasting for 1 min.
Channel: 10s
Cost: 30% Mana
Lvl 60: Elf Teleport
Teleports to various ley lines.
Channel: 10s
Cost: 30% Mana
Lvl 60: Requiem
Reduces party Physical Damage taken by 20% for 2 min. Range: 20 yards.
Cost: 1% Mana
Lvl 60: Death Grasp
Reduces all enemies' Crit Resistance by 50% for 30s. Range: 15 yards.
Cooldown: 2 min
Cost: 2% Mana
Lvl 65: Whirlwind
Powerful attack hitting four enemies within 5 yards.
Cost: 200 Rage
Effect: +3000 Phys. Atk, 50% Atk Bonus
Cost: 2600 Mana
Lvl 65: Frenzied Slash
Powerful attack hitting six enemies in front within 5 yards.
Cost: 200 Rage
Effect: +3000 Phys. Atk, 50% Atk Bonus
Cost: 1000 Mana
Lvl 65: Blade Dance
360° AoE attack hitting 5 enemies within 5 yards.
Cooldown: 20s
Effect: +1200 Phys. Atk
Cost: 0-20 Combo Points, 1200 Mana
Lvl 65: Volley
AoE strong attack hitting 8 targets in a 180° arc within 15 yards. Chance to mark.
Cooldown: 30s
Effect: +2000 Phys. Atk, 30% Atk Bonus
Cost: 1750 Mana
Lvl 65: Frost Orb
AoE strong attack hitting 4 targets in a 90° arc within 20 yards.
Cooldown: 15s
Effect: +1200 Mag. Atk, 30% Atk Bonus
Cost: 1000 Mana
Lvl 65: Flame Storm
AoE strong attack hitting 8 targets in a 180° arc within 20 yards. Burns for 8s. Cast stores one Fire Element.
Channel: 3s
Effect: +4000 Mag. Atk, 30% Atk Bonus
Cost: 3500 Mana
Lvl 65: Greater Heal
Single-target strong heal. 4x Heal's power.
Channel: 2s
Cost: 6% Mana
Lvl 65: Healing Spring Totem
Summons a totem that heals one injured party member every 2s for 15s. Range: 25 yards.
Cooldown: 1 min
Cost: 8% Mana
Lvl 70: Disarm Skeletal Structure
Target cannot use skills for 3.5s. Range: 5 yards.
Cooldown: 30s
Generates: 6 Rage
Effect: +2300 Phys. Atk
Cost: 220 Mana
Lvl 70: Ground Stomp
Roots targets within 8 yards for 5s.
Cooldown: 30s
Cost: 1% Mana
Lvl 70: Sap
Attacks one enemy within 5 yards and stuns for 5s.
Cooldown: 30s
Effect: +1800 Phys. Atk
Cost: 200 Mana
Lvl 70: Tar Trap
Sets a trap that slows the first three enemies by 50% for 5s. Trap lasts 1 min.
Cooldown: 1 min
Cost: 1% Mana
Lvl 70: Ice Armor
Shield that absorbs 12000 Mag. Atk damage for 1 min. Prevents cast interruption.
Cooldown: 1 min
Cost: 2% Mana
Lvl 70: Mana Shield
Shield that absorbs all attack damage for 10s. Prevents cast interruption.
Cooldown: 1 min
Cost: 1% Mana
Lvl 70: Focused Will
Reduces damage taken by 20% for 15s. Off GCD.
Cooldown: 40s
Cost: 1% Mana
Lvl 70: Unyielding Resolve
Reduces damage taken by 40% and grants immunity to silence for 8s.
Cooldown: 30s
Cost: 1% Mana
Lvl 75: Unarmed Combat Prowess
Reduces incoming damage by 40% for 10s.
Cooldown: 60s
Cost: 1% Mana
Lvl 75: Enrage Recovery
Reduces Phys. Dmg by 30% and Mag. Dmg by 15% for 8s. Enhances Bloodlust heal by 20%.
Cooldown: (shares w/ Ignore Pain)
Cost: 1% Mana
Lvl 75: Shadow Cloak
Removes and grants immunity to negative spell effects. Reduces spell damage by 50% for 5s.
Cooldown: 30s
Cost: 1% Mana
Lvl 75: Scorpion Sting
Reduces enemy accuracy by 50% for 30s. Range: 15 yards.
Cooldown: 2 min (shares w/ other Stings)
Cost: 1% Mana
Lvl 75: Blizzard
Persistent AoE Frost damage over 8s in a 10-yard radius.
Cooldown: 30s
Cost: 2% Mana
Lvl 75: Elf Portal
Opens a portal for the party, lasting for 1 min.
Channel: 10s
Cost: 30% Mana
Lvl 75: Holy Psalm
AoE strong heal. Channels for 3s, healing 5 allies. 6x Miracle Light's power.
Cost: 16% Mana
Lvl 75: Healing Tide Totem
Summons a totem that heals all party members every 2s for 10s. Range: 20 yards.
Cooldown: 2 min
Cost: 16% Mana
Lvl 80: Crushing Blow
Reduces healing received by target by 50% for 10s. Range: 5 yards.
Cost: 100 Rage
Effect: +5000 Phys. Atk, 30% Atk Bonus
Cost: 3200 Mana
Lvl 80: Revenge
Retaliatory strike after a successful dodge. Range: 5 yards.
Cooldown: 3s
Effect: +3000 Phys. Atk, 20% Atk Bonus
Cost: 700 Mana
Lvl 80: Void Shift
Reduces target healing skill effectiveness by 40% for 15s.
Cooldown: 20s
Effect: +2500 Phys. Atk
Cost: 280 Mana
Lvl 80: Explosive Shot
Attacks all marked targets within 30 yards. Mark disappears after attack.
Cooldown: 2 min
Effect: +2500 Phys. Atk, 40% Atk Bonus
Cost: 2500 Mana
Lvl 80: Absolute Zero Frost
Reduces healing received by target by 25% for 15s. Range: 20 yards.
Cooldown: 30s
Cost: 1% Mana
Lvl 80: Burn
Deals Fire damage and makes target more susceptible to spell damage for 15s. Range: 20 yards.
Channel: 1.5s
Cooldown: 30s
Effect: +6200 Mag. Atk, 30% Atk Bonus
Cost: 2500 Mana
Lvl 80: Mass Dispel
Dispels harmful magic on 5 allies and beneficial magic on 5 enemies in a 10-yard radius.
Cooldown: 15s
Cost: 10% Mana
Lvl 80: Empowered Spirit Totem
Summons a totem that increases friendly Magic Atk Accuracy by 100% for 30s.
Cooldown: 2 min
Cost: 2% Mana
Lvl 90: Commanding Shout
Increases party Defense Strength by 20% within 20 yards for 2 min.
Cost: 200 Rage, 1% Mana
Lvl 90: War Cry
Increases party Attack Damage Reduction by 20% within 20 yards for 2 min.
Cost: 250 Rage, 1% Mana
Lvl 90: Void Shift
Increases party dodge chance by 50% for 2 min.
Cost: 20 Combo Points, 1% Mana
Lvl 90: Tranquility Aura
Increases party accuracy by 100% within 30 yards for 2 min.
Cooldown: 5 min
Cost: 1% Mana
Lvl 90: Deep Winter Chill
Increases your attack speed by 20% for 15s. Off GCD.
Cooldown: 30s
Cost: 1% Mana
Lvl 90: Combustion
Increases your Crit Chance by 50% for 10s. Off GCD.
Cooldown: 30s
Cost: 1% Mana
Lvl 90: Resurrection
Resurrects one target with 35% health/mana.
Cooldown: 10 min
Cost: 60% Mana
Lvl 90: Soul Return
Resurrects one target with 60% health, 15% mana.
Cooldown: 10 min
Cost: 60% Mana

Talents

This table shows the specialized passive and active abilities that can be chosen to augment a class's playstyle.

Warrior Orc Assassin Hunter Mage Elf Priest Sorcerer
Lvl 14: Combat Stance
Increases damage dealt by 4%.
Cost: 28 Talent Points
Lvl 14: Berserker Stance
Increases damage dealt by 6%, damage taken by 2%.
Cost: 28 Talent Points
Lvl 14: Assassin's Resolve
+2 max Combo Points, +3% damage dealt.
Cost: 28 Talent Points
Lvl 14: Wilderness Guardian
Increases attack damage by 4%.
Cost: 28 Talent Points
Lvl 14: Ice Blood
+2% attack damage, -2% defense damage.
Cost: 28 Talent Points
Lvl 14: Elf Fire
+3% attack damage, -2% defense damage.
Cost: 28 Talent Points
Lvl 14: Justice
Increases your attack damage by 5%.
Cost: 28 Talent Points
Lvl 14: Soul Link
Reduces damage taken by 4%.
Cost: 28 Talent Points
Lvl 23: Defensive Stance
Reduces attack damage by 3%. Gain 1 Rage per 1% damage taken. (Exclusive with Combat Stance)
Cost: 40 Talent Points
Lvl 23: Defensive Stance
Reduces attack damage by 3%. Gain 1 Rage per 1% damage taken. (Exclusive with Berserker Stance)
Cost: 40 Talent Points
Lvl 23: Blind Faith
+4% attack damage, -2% damage taken. (Exclusive with Assassin's Resolve)
Cost: 40 Talent Points
Lvl 23: Monkey Guardian
+2% attack damage, +3% dodge chance. (Exclusive with Wilderness Guardian)
Cost: 40 Talent Points
Lvl 23: Cold Blood
+4% attack damage, -2% defense damage. (Exclusive with Ice Blood)
Cost: 40 Talent Points
Lvl 23: Hellfire
Increases attack damage by 5%. (Exclusive with Elf Fire)
Cost: 40 Talent Points
Lvl 23: Sanctuary
+3% attack damage, -4% damage taken.
Cost: 40 Talent Points
Lvl 23: Soul Coordination
+3% attack damage, -3% damage taken.
Cost: 40 Talent Points
Lvl 32: Cleave Pursuit
Sweeping Strike damage +15% after Cleave. (Requires Combat Stance)
Cost: 32 Talent Points
Lvl 32: Cruelty
Each consecutive hit increases next attack's crit chance by 10. (Requires Berserker Stance)
Cost: 32 Talent Points
Lvl 32: Mental Barrier
+12% Physical Defense, +10% Magic Defense. (Requires Assassin's Resolve)
Cost: 32 Talent Points
Lvl 32: Survival Expert
Each hit restores 5% of damage dealt as health. (Requires Wilderness Guardian)
Cost: 32 Talent Points
Lvl 32: Lonely Winter
Increases Ice Lance damage by 22%. (Requires Ice Blood)
Cost: 32 Talent Points
Lvl 32: Enhanced Pyromancy
Non-crit Fireballs increase next Fireball's crit chance by 10%. (Requires Elf Fire)
Cost: 32 Talent Points
Lvl 32: Holy Echo
Direct healing spells generate an additional 8% healing. (Requires Justice)
Cost: 32 Talent Points
Lvl 32: Enhanced Blast
Skeleton Blast always crits targets affected by Corruption. (Requires Soul Link)
Cost: 32 Talent Points
Lvl 41: Steadfast Sentinel
+10% dodge, -2% crit chance taken, -3% armor broken chance. (Requires Defensive Stance)
Cost: 32 Talent Points
Lvl 41: Steadfast Sentinel
+10% dodge, -2% crit chance taken, -3% armor broken chance. (Requires Defensive Stance)
Cost: 32 Talent Points
Lvl 41: Shadow Blade
Increases Blade Strike damage by 12%. (Requires Blind Faith)
Cost: 32 Talent Points
Lvl 41: Sniper Training
Increases armor penetration chance by 11%. (Requires Monkey Guardian)
Cost: 32 Talent Points
Lvl 41: Chilling Bone
Reduces Froststorm cooldown by 1.5s. (Requires Cold Blood)
Cost: 32 Talent Points
Lvl 41: Fireball Charge
At >80% Mana, Fireball can consume 20% Mana to increase next Fireball's damage by 40% (stacks 5x). (Requires Hellfire)
Cost: 32 Talent Points
Lvl 41: Divine Flurry
+24% Mind Flay damage, Mind Flay increases Holy Nova damage by 8%. (Requires Sanctuary)
Cost: 32 Talent Points
Lvl 41: Spirit Concentration
Direct damage crits increase spell damage and healing by 30% for 4s. (Requires Soul Coordination)
Cost: 32 Talent Points
Lvl 50: Trauma
Cleave crits increase existing Bleed effect on target by 40% for 15s.
Cost: 24 Talent Points
Lvl 50: Ruthlessness
Every attack grants 1 additional Rage.
Cost: 24 Talent Points
Lvl 50: Lethal Strike
Increases attack damage by 3%.
Cost: 24 Talent Points
Lvl 50: Cheetah Guardian
Increases movement speed by 5%.
Cost: 24 Talent Points
Lvl 50: Frost Armor
+20 Resilience, +5 Crit Resistance.
Cost: 24 Talent Points
Lvl 50: Elf Dance
Increases Dodge by 11.
Cost: 24 Talent Points
Lvl 50: Holy Guard
+5 Dodge, +5 Crit Resistance.
Cost: 24 Talent Points
Lvl 50: Evil Spirit's Wrath
Increases Critical Strike Damage by 150.
Cost: 24 Talent Points
Lvl 59: Leaping Strike Assault
Mortal Strike reduces global cooldown by half, +33% attack damage for 1s. (Requires Combat Stance)
Cost: 32 Talent Points
Lvl 59: Enrage
Bloodlust crits grant Enrage: +100% attack speed, +30% damage taken for 2s. (Requires Berserker Stance)
Cost: 32 Talent Points
Lvl 59: Seal of Fate
Critical strikes grant an additional Combo Point. (Requires Assassin's Resolve)
Cost: 32 Talent Points
Lvl 59: Wild Fury
Increases attack damage by 5%. (Requires Wilderness Guardian)
Cost: 32 Talent Points
Lvl 59: Frost Fingers
Certain crits/hits apply "Chilled" to the target. (Requires Ice Blood)
Cost: 32 Talent Points
Lvl 59: Fiery Combo
Two consecutive direct damage crits make your next Pyroblast/Flame Storm instant. (Requires Elf Fire)
Cost: 32 Talent Points
Lvl 59: Wisdom
When your attacks critically hit a target, it resets the cooldown of Holy Nova. (Requires Justice)
Cost: 32 Talent Points
Lvl 59: Tidal Surge
Casting Healing Chain increases next Healing Surge heal by 15%. (Requires Soul Link)
Cost: 32 Talent Points
Lvl 68: Defensive Barrier
Reduces attack damage by 3%. Gain 1 Rage per 2% direct damage taken. (Requires Defensive Stance)
Cost: 32 Talent Points
Lvl 68: Defensive Barrier
Reduces attack damage by 3%. Gain 1 Rage per 2% direct damage taken. (Requires Defensive Stance)
Cost: 32 Talent Points
Lvl 68: Erosion of Shadows
Spending a Combo Point reduces Blade Dance cooldown by 1s. (Requires Blind Faith)
Cost: 32 Talent Points
Lvl 68: Steady Hand
Next attack after Aimed Shot has its damage increased by 22%. (Requires Monkey Guardian)
Cost: 32 Talent Points
Lvl 68: Icey Wisdom
Critical hits reset the cooldown of your Frost Orb. (Requires Cold Blood)
Cost: 32 Talent Points
Lvl 68: Mana Expert
Below 20% Mana, automatically restore 70% Mana (3 min cooldown). (Requires Hellfire)
Cost: 32 Talent Points
Lvl 68: Confession of Sins
Increases healing from Soul Redemption by 12%. (Requires Sanctuary)
Cost: 32 Talent Points
Lvl 68: Deep Healing
Increases healing up to 20% on lower health targets. (Requires Soul Coordination)
Cost: 32 Talent Points
Lvl 77: Sixth Sense
Increases your dodge chance by 4%.
Cost: 30 Talent Points
Lvl 77: Titan's Might
Increases damage dealt by 4%.
Cost: 30 Talent Points
Lvl 77: Executioner
Increases Critical Strike Damage by 30.
Cost: 30 Talent Points
Lvl 77: Eagle Guardian
+11 Crit, +12 Crit Dmg, +1% Atk Dmg.
Cost: 30 Talent Points
Lvl 77: Frostblood Protocol
Increases damage dealt by 4%.
Cost: 30 Talent Points
Lvl 77: Flame Combo
Fireball critical hits reset the cooldown of Fire Shock.
Cost: 30 Talent Points
Lvl 77: Circle of Life
Below 30% health, restore 1% health per second for 1% mana/sec.
Cost: 30 Talent Points
Lvl 77: Jungle Fortitude
+10 Resilience, +10 Crit Resistance.
Cost: 30 Talent Points
Lvl 86: Combat Expert
Increases Physical Attack by 4%. (Requires Combat Stance)
Cost: 32 Talent Points
Lvl 86: Unbridled Fury
Increases damage dealt by 20% while Enraged.
Cost: 32 Talent Points
Lvl 86: Executioner
Increases Shadow Stab damage by 22%. (Requires Assassin's Resolve)
Cost: 32 Talent Points
Lvl 86: Wild Call
Arcane Shot crits reset Volley cooldown. (Requires Wilderness Guardian)
Cost: 32 Talent Points
Lvl 86: Biting Cold
Each effective attack increases your attack damage by 1% for 15s. (Requires Ice Blood)
Cost: 32 Talent Points
Lvl 86: Fire Tongue Blessing
Increases Flame Storm damage by 12%. (Requires Elf Fire)
Cost: 32 Talent Points
Lvl 86: Miracle Revival
Casting Miracle Light after Greater Heal increases its healing by 22%. (Requires Justice)
Cost: 32 Talent Points
Lvl 86: Corpse Toxin Swell
Shadow Bolt crits reset Corpse Phosphor Diffusion cooldown. (Requires Soul Link)
Cost: 32 Talent Points
Lvl 95: Precise Block
+8% Physical Defense, +10% Magic Defense. (Requires Defensive Stance)
Cost: 32 Talent Points
Lvl 95: Ancestral Guardian
Reduces attack damage by 3%, increases healing received by 8%. (Requires Defensive Stance)
Cost: 32 Talent Points
Lvl 95: Hatred Increase
20% chance to gain an additional Combo Point when you spend one. (Requires Blind Faith)
Cost: 32 Talent Points
Lvl 95: Hunter's Mark
Increases the chance to mark targets. (Requires Monkey Guardian)
Cost: 32 Talent Points
Lvl 95: Ice Soul Snow Spirit
+2% attack damage, +9% armor penetration chance. (Requires Cold Blood)
Cost: 32 Talent Points
Lvl 95: Heart of Hot Flame
Increases Fire Shock damage by 28%. (Requires Hellfire)
Cost: 32 Talent Points
Lvl 95: Divine Reincarnation
After using Resurrection, gain +30% damage and -30% damage taken for 20s. (Requires Sanctuary)
Cost: 32 Talent Points
Lvl 95: Soul Insight
Reduces Soul Return cooldown by 5 min. Using it resets all totem cooldowns. (Requires Soul Coordination)
Cost: 32 Talent Points