Skills and Talents
Welcome, adventurer!
Below you'll find a detailed breakdown of skills and talents for various classes, organized for easy comparison. Please keep the following in mind:
- Accuracy Disclaimer: The skill names, descriptions, and values have been compiled from raw data. They may be subject to change, contain inaccuracies, or differ from the final implementation in-game. This guide is intended for community discussion and theorycrafting.
- Organization: Skills and Talents are presented in separate tables. Each class occupies its own column, and skills are listed vertically in order of the level at which they are acquired.
This structure should help you easily compare abilities across different classes at similar progression points.
Combat Skills
This table outlines the core combat abilities each class learns as they level up.
| Warrior | Orc | Assassin | Hunter | Mage | Elf | Priest | Sorcerer |
|---|---|---|---|---|---|---|---|
| Lvl 1: Heavy Blow Basic attack. Strikes one enemy within 5 yards. Cooldown: 1s Generates: 10 Rage Effect: +100 Phys. Atk Cost: 10 Mana |
Lvl 1: Heroic Strike Basic attack. Range: 5 yards. Cooldown: 1.2s Generates: 15 Rage Effect: +120 Phys. Atk, 10% Atk Bonus Cost: 10 Mana |
Lvl 1: Blade Strike Basic single-target attack. Area: 180°, 5 yards. Effect: +100 Phys. Atk Cost: 10 Mana |
Lvl 1: Arcane Shot Basic attack. Range: 20 yards. Chance to mark the enemy. Effect: +120 Phys. Atk, 20% Atk Bonus Cost: 10 Mana |
Lvl 1: Magic Missile Basic attack. Throws water orb at one enemy within 20 yards. Effect: +185 Mag. Atk, 10% Atk Bonus Cost: 20 Mana |
Lvl 1: Fireball Basic attack. Throws a fireball at one enemy within 20 yards. Effect: +180 Mag. Atk, 10% Atk Bonus Cost: 20 Mana |
Lvl 1: Smite Basic skill. Deals Holy damage to one enemy within 20 yards. Effect: +190 Mag. Atk, 15% Atk Bonus Cost: 20 Mana |
Lvl 1: Shadow Bolt Basic attack. Shoots a Shadow Bolt at one enemy within 20 yards. Effect: +190 Mag. Atk, 15% Atk Bonus Cost: 20 Mana |
| Lvl 5: Cleave Slashes one enemy within 5 yards. Cooldown: 4s Generates: 3 Rage Effect: +230 Phys. Atk, 20% Atk Bonus Cost: 40 Mana |
Lvl 5: Blood Rush Strong single-target attack. Range: 5 yards. Cooldown: 4.8s Generates: 5 Rage Effect: +250 Phys. Atk, 30% Atk Bonus Cost: 50 Mana |
Lvl 5: Shadow Stab Single-target strong attack. Range: 5 yards. Cooldown: 6s Effect: +240 Phys. Atk, 10% Atk Bonus Cost: 0-8 Combo Points, 60 Mana |
Lvl 5: Aimed Shot Single-target strong attack. Range: 20 yards. Chance to mark. Cooldown: 6s Effect: +340 Phys. Atk, 40% Atk Bonus Cost: 70 Mana |
Lvl 5: Ice Lance Single-target Frost attack. Range: 20 yards. Triple damage to frozen/chilled targets. Cooldown: 6s Effect: +540 Mag. Atk, 30% Atk Bonus Cost: 70 Mana |
Lvl 5: Fire Shock Strikes one enemy within 20 yards. Always a critical hit. Cooldown: 6s Effect: +560 Mag. Atk, 30% Atk Bonus Cost: 70 Mana |
Lvl 5: Mind Flay Continuous damage to one enemy within 20 yards. Reduces target Dodge by 30% for 15s. Effect: +800 Mag. Atk, 35% Atk Bonus Cost: 70 Mana |
Lvl 5: Corruption DoT on one target. Range: 20 yards. Reduces target Resilience by 10% for 15s (stacks 5x). Cooldown: 10s Effect: +1000 Mag. Atk, 35% Atk Bonus Cost: 100 Mana |
| Lvl 10: Battle Shout Increases party Attack Damage by 10% within 20 yards for 2 min. Cost: 200 Rage, 1% Mana |
Lvl 10: Berserker Roar Increases party Crit Chance by 30 within 20 yards for 2 min. Cost: 250 Rage, 1% Mana |
Lvl 10: Piercing Shriek Increases party Crit Chance by 50% for 2 min. Cost: 20 Combo Points, 1% Mana |
Lvl 10: Power Shot Aura Increases party Attack Damage by 25% within 30 yards for 2 min. Cooldown: 5 min Cost: 1% Mana |
Lvl 10: Winter's Horn Increases party Spell Damage by 30% within 20 yards for 30s. Cooldown: 2 min Cost: 1% Mana |
Lvl 10: Critical Flame Increases party Mana Crit Rate by 50% for 30s. Cooldown: 2 min Cost: 1% Mana |
Lvl 10: Heal Basic single-target heal. Cost: 2% Mana |
Lvl 10: Healing Wave Basic single-target heal. Range: 20 yards. Cost: 2% Mana |
| Lvl 15: Sweeping Strike Sweeps across two enemies in front within 5 yards. Cooldown: 4s Generates: 6 Rage Effect: +250 Phys. Atk Cost: 100 Mana |
Lvl 15: Flesh Cleave Attacks three enemies in front within 5 yards. Cooldown: 4.8s Generates: 10 Rage Effect: +160 Phys. Atk, 10% Atk Bonus Cost: 100 Mana |
Lvl 15: Blade Flurry Attacks 3 targets in a 180° arc within 5 yards. Cooldown: 6s Effect: +400 Phys. Atk Cost: 140 Mana |
Lvl 15: Multi-Shot AoE attack hits 4 targets in a 90° arc within 20 yards. Chance to mark. Cooldown: 6s Effect: +250 Phys. Atk, 20% Atk Bonus Cost: 140 Mana |
Lvl 15: Froststorm AoE basic attack hits 6 targets in a 180° arc within 20 yards. Cooldown: 6s Effect: +360 Mag. Atk, 10% Atk Bonus Cost: 200 Mana |
Lvl 15: Fire Rush AoE basic attack hits 6 targets in a 90° arc within 20 yards. Cooldown: 6s Effect: +400 Mag. Atk, 10% Atk Bonus Cost: 180 Mana |
Lvl 15: Holy Siphon Wave AoE attack hits 6 targets in a 180° arc within 20 yards. Cooldown: 4.5s Effect: +360 Mag. Atk, 15% Atk Bonus Cost: 180 Mana |
Lvl 15: Skeleton Blast AoE attack hits 5 targets in an 8-yard radius. Range: 10 yards. Cooldown: 4.5s Effect: +350 Mag. Atk, 15% Atk Bonus Cost: 180 Mana |
| Lvl 20: Armor Break Reduces one enemy's Phys. Def by 4% for 30s. Stacks to 20%. Guaranteed hit. Cost: 150 Rage Effect: +400 Phys. Atk, 20% Atk Bonus Cost: 120 Mana |
Lvl 20: Giant's Strike Reduces one enemy's Phys. Def by 5% for 40s. Stacks to 20%. Guaranteed hit. Cost: 220 Rage Effect: +650 Phys. Atk, 30% Atk Bonus Cost: 180 Mana |
Lvl 20: Envenom Reduces one enemy's Phys. Def by 1% per 4 Combo Points for 30s. Stacks to 20%. Guaranteed hit. Cost: 4-20 Combo Points Effect: +600 Phys. Atk, 10% Atk Bonus Cost: 180 Mana |
Lvl 20: Vine Trap Sets a trap that ensnares the first enemy for 6s. Trap lasts 1 min. Cooldown: 1 min Cost: 1% Mana |
Lvl 20: Frostbolt Deals Frost damage and slows enemy by 30% for 5s. Cast stores one Ice Spike (max 5). Channel: 1.5s Effect: +600 Mag. Atk, 10% Atk Bonus Cost: 120 Mana |
Lvl 20: Invisibility Become invisible for 10s. Cannot be targeted. Action breaks invisibility. Cooldown: 1 min Cost: 1% Mana |
Lvl 20: Renew Single-target Heal over Time for 15s. 1.5x Heal's power. Cost: 3% Mana |
Lvl 20: Healing Surge Single-target Heal over Time for 18s. 6x Healing Wave's power. Range: 20 yards. Channel: 1.5s Cost: 6% Mana |
| Lvl 25: Mortal Strike Leaps to target and stuns for 2.5s. Range: 10 yards. Cooldown: 30s Generates: 10 Rage Effect: +500 Phys. Atk Cost: 50 Mana |
Lvl 25: Ancestral Hammer Stuns target for 4s. Range: 15 yards. Cooldown: 30s Effect: +650 Phys. Atk, 10% Atk Bonus Cost: 60 Mana |
Lvl 25: Vaulting Stab Instantly move to target, stun for 1.5s, slow 30% for 10s. Range: 20 yards. Channel: 2.5s (can move) Effect: +450 Phys. Atk Cost: 50 Mana |
Lvl 25: Marked Shot Attacks all marked targets within 30 yards. Mark disappears after attack. Effect: +360 Phys. Atk, 20% Atk Bonus Cost: 120 Mana |
Lvl 25: Shatter Absorption Reduces enemy Crit Resistance by 50% for 15s. Range: 20 yards. Cooldown: 30s Cost: 1% Mana |
Lvl 25: Dragon Breath Hits 11 targets in a 90° arc within 11 yards. Slows by 50% for 8s. Cooldown: 30s Cost: 1% Mana |
Lvl 25: Divine Fire Deals Holy damage and 10s DoT. Range: 20 yards. Channel: 3s Cooldown: 30s Effect: +3600 Mag. Atk, 35% Atk Bonus Cost: 300 Mana |
Lvl 25: Pain Unceasing Deals damage over 8s. Stacks up to 10 times. Range: 20 yards. Cooldown: 20s Effect: +620 Mag. Atk, 15% Atk Bonus Cost: 60 Mana |
| Lvl 30: Hamstring Cripples one enemy within 5 yards, reducing move speed by 50% for 6s. Cost: 60 Rage Effect: +660 Phys. Atk Cost: 60 Mana |
Lvl 30: Thunder Clap Attacks and slows target by 30% for 5s. Range: 8 yards. Cost: 100 Rage Effect: +750 Phys. Atk, 10% Atk Bonus Cost: 70 Mana |
Lvl 30: Eviscerate Stuns target for 1.5s. Crit restores 8 Combo Points. Stacks damage up to 4x. Cost: 8 Combo Points Effect: +700 Phys. Atk, 10% Atk Bonus Cost: 220 Mana |
Lvl 30: Throwing Hunting Net Deals continuous damage and reduces move speed by 25% for 8s. Cooldown: 60s Effect: +550 Phys. Atk, 20% Atk Bonus Cost: 60 Mana |
Lvl 30: Frost Nova Freezes all enemies within 8 yards for 5s. Damage breaks freeze. Cooldown: 20s Effect: +500 Mag. Atk, 10% Atk Bonus Cost: 500 Mana |
Lvl 30: Elf Ascension Removes and grants immunity to stun for 10s. Off GCD. Cooldown: 30s Cost: 1% Mana |
Lvl 30: Spiral Blast Pushes target back >18 yards, slows 30% for 8s. Cooldown: 15s Cost: 1% Mana |
Lvl 30: Necrotic Grasp Reduces enemy move speed by 50% and attack speed by 20% for 8s. Cooldown: 30s Cost: 1% Mana |
| Lvl 35: Fleet Footed Increases movement speed by 50% for 10s. Cooldown: 30s Cost: 1% Mana |
Lvl 35: Charge Increases movement speed by 30% for 10s. Cooldown: 30s Cost: 1% Mana |
Lvl 35: Shadow Dance Increases move speed by 50% for 5s, Dodge by 100% for 10s. Cooldown: 30s Cost: 1% Mana |
Lvl 35: Concussive Shot Stuns beast-type targets for 5s. Range: 20 yards. Chance to mark. Cooldown: 30s Effect: +550 Phys. Atk, 20% Atk Bonus Cost: 60 Mana |
Lvl 35: Ice Cone Hits 5 targets in a 90° arc within 12 yards, slows 50% for 6s. Cooldown: 20s Cost: 1% Mana |
Lvl 35: Pyroblast Deals Fire damage and a 12s DoT. Cast stores one Fire Element (max 5). Range: 20 yards. Channel: 4.5s Effect: +1200 Mag. Atk, 10% Atk Bonus Cost: 2500 Mana |
Lvl 35: Divine Protection Removes and grants immunity to knockback/roots for 10s. Off GCD. Cooldown: 30s Cost: 1% Mana |
Lvl 35: Reverse Time Flow Removes and grants immunity to paralysis/fire impairments for 10s. Off GCD. Cooldown: 30s Cost: 1% Mana |
| Lvl 40: Execute Finishing blow to one enemy within 5 yards. Cost: 100 Rage Effect: +1150 Phys. Atk, 50% Atk Bonus Cost: 300 Mana |
Lvl 40: Bloodlust Attacks one enemy, restoring 30% of damage as health. Next attack +20% power. Cost: 80 Rage Effect: +1400 Phys. Atk, 50% Atk Bonus Cost: 500 Mana |
Lvl 40: Kidney Shot Increases Crit Chance by 100% for 10s, then stuns target for 1.5s. Cooldown: 30s (shares with Vaulting Stab) Effect: +850 Phys. Atk Cost: 80 Mana |
Lvl 40: Viper Sting Increases damage taken by target by 10% for 1 min. Range: 15 yards. Cooldown: 2 min Cost: 1% Mana |
Lvl 40: Ice Barrier Immune to all damage for 10s. Cannot act. Triggers 30s "Low Temperature" debuff. Cost: 1% Mana |
Lvl 40: Lava Armor Increases your Crit Chance by 15% and reduces physical damage taken by 30% for 10s. Cooldown: 30s Cost: 1% Mana |
Lvl 40: Soul Redemption Become an untargetable spirit for 10s, cannot act but healing spells cost no mana. Cooldown: 60s Cost: 1% Mana |
Lvl 40: Spirit Invocation Summon spirits to reduce all damage taken by 30% for 15s. Off GCD. Cooldown: 40s Cost: 1% Mana |
| Lvl 45: Taunt Forces one target within 8 yards to attack you for 6s. Cooldown: 2 min Effect: +1000 Phys. Atk Cost: 100 Mana |
Lvl 45: Mocking Taunt Forces one target within 8 yards to attack you for 6s. Cooldown: 2 min Cost: 1% Mana |
Lvl 45: Disdain Taunts a single target within 8 yards to attack you for 3s. Cooldown: 2 min Cost: 1% Mana |
Lvl 45: Turtle Guard Deflects all attacks, reducing damage taken by 30% for 8s. Cannot act. Cooldown: 30s Cost: 1% Mana |
Lvl 45: Teleport Teleport to major cities. Channel: 10s Cost: 30% Mana |
Lvl 45: Ignite Releases stored Fire Elements, causing DoT on enemy. Spreads to nearby enemies. Off GCD. Cost: 1% Mana |
Lvl 45: Holy Light Dispels magic/curse on ally, or a buff from an enemy. Cooldown: 6s Cost: 1% Mana |
Lvl 45: Purify Soul Removes all magic/poison on ally, or a buff from an enemy. Cost: 1% Mana |
| Lvl 50: Suppression Guaranteed hit after target dodges. Range: 5 yards. Cost: 50 Rage Effect: +1440 Phys. Atk, 50% Atk Bonus Cost: 420 Mana |
Lvl 50: Ignore Pain Reduces Phys. Dmg by 40% and Mag. Dmg by 20% for 10s. Cooldown: 60s Cost: 1% Mana |
Lvl 50: Venomous Blade Poisons target, reducing healing received by 50% for 12s. Cooldown: 2 min Effect: +1200 Phys. Atk Cost: 120 Mana |
Lvl 50: Sure Footed Increases accuracy by 100 for 10s. Cooldown: 30s Cost: 1% Mana |
Lvl 50: Water Jet Channels a stream of ice water, dealing Frost damage over 6s. Range: 15 yards. Cooldown: 20s Effect: +1500 Mag. Atk, 30% Atk Bonus Cost: 800 Mana |
Lvl 50: Lava Surrounds target with lava, preventing movement for 2s. Cooldown: 3s Cost: 1% Mana |
Lvl 50: Miracle Light AoE heal, restores health to up to 6 allies within 10 yards. Cost: 4% Mana |
Lvl 50: Healing Chain Heals 1 target, then jumps to 3 more (30% less healing per jump). Channel: 2s Cost: 5% Mana |
| Lvl 55: Rend Causes one enemy to bleed for 15s. Range: 5 yards. Cost: 50 Rage Effect: +1500 Phys. Atk, 50% Atk Bonus Cost: 450 Mana |
Lvl 55: Recklessness Increases Crit Chance by 100% and reduces Defense by 30% for 5s. Cooldown: 30s Cost: 1% Mana |
Lvl 55: Throat Cut Prevents channeling for 8s and deals bleed damage for 18s. Cost: 8 Combo Points Effect: +1300 Phys. Atk Cost: 150 Mana |
Lvl 55: Viper Sting Increases target's existing Bleed effect by 30% for 2 min. Range: 15 yards. Cooldown: 2 min (shares w/ other Stings) Cost: 1% Mana |
Lvl 55: Dispel Magic Removes a harmful spell on an ally or a beneficial spell on an enemy. Cost: 1% Mana |
Lvl 55: Purify Removes all magic/poison effects from an ally, or one buff from an enemy. Cost: 1% Mana |
Lvl 55: Holy Nova Holy explosion hits all enemies in a 12-yard radius. Crit resets Divine Fire CD. Cooldown: 12s Effect: +1250 Mag. Atk, 35% Atk Bonus Cost: 700 Mana |
Lvl 55: Corpse Phosphor Diffusion AoE strong attack. Spreads poison on the ground in a 12-yard radius. Cooldown: 12s Effect: +1540 Mag. Atk, 35% Atk Bonus Cost: 1000 Mana |
| Lvl 60: Challenging Shout Forces all targets within 10 yards to attack you for 6s. Cooldown: 5 min Cost: 1% Mana |
Lvl 60: Challenging Shout Forces all targets within 10 yards to attack you for 6s. Cooldown: 5 min Cost: 1% Mana |
Lvl 60: Dark Rage Fist Taunts all targets within 10 yards to attack you for 3s. Cooldown: 5 min Cost: 1% Mana |
Lvl 60: Escape Leaps backward 12 yards. Off GCD. Cooldown: 20s Cost: 1% Mana |
Lvl 60: Portal Opens a city portal for the party, lasting for 1 min. Channel: 10s Cost: 30% Mana |
Lvl 60: Elf Teleport Teleports to various ley lines. Channel: 10s Cost: 30% Mana |
Lvl 60: Requiem Reduces party Physical Damage taken by 20% for 2 min. Range: 20 yards. Cost: 1% Mana |
Lvl 60: Death Grasp Reduces all enemies' Crit Resistance by 50% for 30s. Range: 15 yards. Cooldown: 2 min Cost: 2% Mana |
| Lvl 65: Whirlwind Powerful attack hitting four enemies within 5 yards. Cost: 200 Rage Effect: +3000 Phys. Atk, 50% Atk Bonus Cost: 2600 Mana |
Lvl 65: Frenzied Slash Powerful attack hitting six enemies in front within 5 yards. Cost: 200 Rage Effect: +3000 Phys. Atk, 50% Atk Bonus Cost: 1000 Mana |
Lvl 65: Blade Dance 360° AoE attack hitting 5 enemies within 5 yards. Cooldown: 20s Effect: +1200 Phys. Atk Cost: 0-20 Combo Points, 1200 Mana |
Lvl 65: Volley AoE strong attack hitting 8 targets in a 180° arc within 15 yards. Chance to mark. Cooldown: 30s Effect: +2000 Phys. Atk, 30% Atk Bonus Cost: 1750 Mana |
Lvl 65: Frost Orb AoE strong attack hitting 4 targets in a 90° arc within 20 yards. Cooldown: 15s Effect: +1200 Mag. Atk, 30% Atk Bonus Cost: 1000 Mana |
Lvl 65: Flame Storm AoE strong attack hitting 8 targets in a 180° arc within 20 yards. Burns for 8s. Cast stores one Fire Element. Channel: 3s Effect: +4000 Mag. Atk, 30% Atk Bonus Cost: 3500 Mana |
Lvl 65: Greater Heal Single-target strong heal. 4x Heal's power. Channel: 2s Cost: 6% Mana |
Lvl 65: Healing Spring Totem Summons a totem that heals one injured party member every 2s for 15s. Range: 25 yards. Cooldown: 1 min Cost: 8% Mana |
| Lvl 70: Disarm Skeletal Structure Target cannot use skills for 3.5s. Range: 5 yards. Cooldown: 30s Generates: 6 Rage Effect: +2300 Phys. Atk Cost: 220 Mana |
Lvl 70: Ground Stomp Roots targets within 8 yards for 5s. Cooldown: 30s Cost: 1% Mana |
Lvl 70: Sap Attacks one enemy within 5 yards and stuns for 5s. Cooldown: 30s Effect: +1800 Phys. Atk Cost: 200 Mana |
Lvl 70: Tar Trap Sets a trap that slows the first three enemies by 50% for 5s. Trap lasts 1 min. Cooldown: 1 min Cost: 1% Mana |
Lvl 70: Ice Armor Shield that absorbs 12000 Mag. Atk damage for 1 min. Prevents cast interruption. Cooldown: 1 min Cost: 2% Mana |
Lvl 70: Mana Shield Shield that absorbs all attack damage for 10s. Prevents cast interruption. Cooldown: 1 min Cost: 1% Mana |
Lvl 70: Focused Will Reduces damage taken by 20% for 15s. Off GCD. Cooldown: 40s Cost: 1% Mana |
Lvl 70: Unyielding Resolve Reduces damage taken by 40% and grants immunity to silence for 8s. Cooldown: 30s Cost: 1% Mana |
| Lvl 75: Unarmed Combat Prowess Reduces incoming damage by 40% for 10s. Cooldown: 60s Cost: 1% Mana |
Lvl 75: Enrage Recovery Reduces Phys. Dmg by 30% and Mag. Dmg by 15% for 8s. Enhances Bloodlust heal by 20%. Cooldown: (shares w/ Ignore Pain) Cost: 1% Mana |
Lvl 75: Shadow Cloak Removes and grants immunity to negative spell effects. Reduces spell damage by 50% for 5s. Cooldown: 30s Cost: 1% Mana |
Lvl 75: Scorpion Sting Reduces enemy accuracy by 50% for 30s. Range: 15 yards. Cooldown: 2 min (shares w/ other Stings) Cost: 1% Mana |
Lvl 75: Blizzard Persistent AoE Frost damage over 8s in a 10-yard radius. Cooldown: 30s Cost: 2% Mana |
Lvl 75: Elf Portal Opens a portal for the party, lasting for 1 min. Channel: 10s Cost: 30% Mana |
Lvl 75: Holy Psalm AoE strong heal. Channels for 3s, healing 5 allies. 6x Miracle Light's power. Cost: 16% Mana |
Lvl 75: Healing Tide Totem Summons a totem that heals all party members every 2s for 10s. Range: 20 yards. Cooldown: 2 min Cost: 16% Mana |
| Lvl 80: Crushing Blow Reduces healing received by target by 50% for 10s. Range: 5 yards. Cost: 100 Rage Effect: +5000 Phys. Atk, 30% Atk Bonus Cost: 3200 Mana |
Lvl 80: Revenge Retaliatory strike after a successful dodge. Range: 5 yards. Cooldown: 3s Effect: +3000 Phys. Atk, 20% Atk Bonus Cost: 700 Mana |
Lvl 80: Void Shift Reduces target healing skill effectiveness by 40% for 15s. Cooldown: 20s Effect: +2500 Phys. Atk Cost: 280 Mana |
Lvl 80: Explosive Shot Attacks all marked targets within 30 yards. Mark disappears after attack. Cooldown: 2 min Effect: +2500 Phys. Atk, 40% Atk Bonus Cost: 2500 Mana |
Lvl 80: Absolute Zero Frost Reduces healing received by target by 25% for 15s. Range: 20 yards. Cooldown: 30s Cost: 1% Mana |
Lvl 80: Burn Deals Fire damage and makes target more susceptible to spell damage for 15s. Range: 20 yards. Channel: 1.5s Cooldown: 30s Effect: +6200 Mag. Atk, 30% Atk Bonus Cost: 2500 Mana |
Lvl 80: Mass Dispel Dispels harmful magic on 5 allies and beneficial magic on 5 enemies in a 10-yard radius. Cooldown: 15s Cost: 10% Mana |
Lvl 80: Empowered Spirit Totem Summons a totem that increases friendly Magic Atk Accuracy by 100% for 30s. Cooldown: 2 min Cost: 2% Mana |
| Lvl 90: Commanding Shout Increases party Defense Strength by 20% within 20 yards for 2 min. Cost: 200 Rage, 1% Mana |
Lvl 90: War Cry Increases party Attack Damage Reduction by 20% within 20 yards for 2 min. Cost: 250 Rage, 1% Mana |
Lvl 90: Void Shift Increases party dodge chance by 50% for 2 min. Cost: 20 Combo Points, 1% Mana |
Lvl 90: Tranquility Aura Increases party accuracy by 100% within 30 yards for 2 min. Cooldown: 5 min Cost: 1% Mana |
Lvl 90: Deep Winter Chill Increases your attack speed by 20% for 15s. Off GCD. Cooldown: 30s Cost: 1% Mana |
Lvl 90: Combustion Increases your Crit Chance by 50% for 10s. Off GCD. Cooldown: 30s Cost: 1% Mana |
Lvl 90: Resurrection Resurrects one target with 35% health/mana. Cooldown: 10 min Cost: 60% Mana |
Lvl 90: Soul Return Resurrects one target with 60% health, 15% mana. Cooldown: 10 min Cost: 60% Mana |
Talents
This table shows the specialized passive and active abilities that can be chosen to augment a class's playstyle.
| Warrior | Orc | Assassin | Hunter | Mage | Elf | Priest | Sorcerer |
|---|---|---|---|---|---|---|---|
| Lvl 14: Combat Stance Increases damage dealt by 4%. Cost: 28 Talent Points |
Lvl 14: Berserker Stance Increases damage dealt by 6%, damage taken by 2%. Cost: 28 Talent Points |
Lvl 14: Assassin's Resolve +2 max Combo Points, +3% damage dealt. Cost: 28 Talent Points |
Lvl 14: Wilderness Guardian Increases attack damage by 4%. Cost: 28 Talent Points |
Lvl 14: Ice Blood +2% attack damage, -2% defense damage. Cost: 28 Talent Points |
Lvl 14: Elf Fire +3% attack damage, -2% defense damage. Cost: 28 Talent Points |
Lvl 14: Justice Increases your attack damage by 5%. Cost: 28 Talent Points |
Lvl 14: Soul Link Reduces damage taken by 4%. Cost: 28 Talent Points |
| Lvl 23: Defensive Stance Reduces attack damage by 3%. Gain 1 Rage per 1% damage taken. (Exclusive with Combat Stance) Cost: 40 Talent Points |
Lvl 23: Defensive Stance Reduces attack damage by 3%. Gain 1 Rage per 1% damage taken. (Exclusive with Berserker Stance) Cost: 40 Talent Points |
Lvl 23: Blind Faith +4% attack damage, -2% damage taken. (Exclusive with Assassin's Resolve) Cost: 40 Talent Points |
Lvl 23: Monkey Guardian +2% attack damage, +3% dodge chance. (Exclusive with Wilderness Guardian) Cost: 40 Talent Points |
Lvl 23: Cold Blood +4% attack damage, -2% defense damage. (Exclusive with Ice Blood) Cost: 40 Talent Points |
Lvl 23: Hellfire Increases attack damage by 5%. (Exclusive with Elf Fire) Cost: 40 Talent Points |
Lvl 23: Sanctuary +3% attack damage, -4% damage taken. Cost: 40 Talent Points |
Lvl 23: Soul Coordination +3% attack damage, -3% damage taken. Cost: 40 Talent Points |
| Lvl 32: Cleave Pursuit Sweeping Strike damage +15% after Cleave. (Requires Combat Stance) Cost: 32 Talent Points |
Lvl 32: Cruelty Each consecutive hit increases next attack's crit chance by 10. (Requires Berserker Stance) Cost: 32 Talent Points |
Lvl 32: Mental Barrier +12% Physical Defense, +10% Magic Defense. (Requires Assassin's Resolve) Cost: 32 Talent Points |
Lvl 32: Survival Expert Each hit restores 5% of damage dealt as health. (Requires Wilderness Guardian) Cost: 32 Talent Points |
Lvl 32: Lonely Winter Increases Ice Lance damage by 22%. (Requires Ice Blood) Cost: 32 Talent Points |
Lvl 32: Enhanced Pyromancy Non-crit Fireballs increase next Fireball's crit chance by 10%. (Requires Elf Fire) Cost: 32 Talent Points |
Lvl 32: Holy Echo Direct healing spells generate an additional 8% healing. (Requires Justice) Cost: 32 Talent Points |
Lvl 32: Enhanced Blast Skeleton Blast always crits targets affected by Corruption. (Requires Soul Link) Cost: 32 Talent Points |
| Lvl 41: Steadfast Sentinel +10% dodge, -2% crit chance taken, -3% armor broken chance. (Requires Defensive Stance) Cost: 32 Talent Points |
Lvl 41: Steadfast Sentinel +10% dodge, -2% crit chance taken, -3% armor broken chance. (Requires Defensive Stance) Cost: 32 Talent Points |
Lvl 41: Shadow Blade Increases Blade Strike damage by 12%. (Requires Blind Faith) Cost: 32 Talent Points |
Lvl 41: Sniper Training Increases armor penetration chance by 11%. (Requires Monkey Guardian) Cost: 32 Talent Points |
Lvl 41: Chilling Bone Reduces Froststorm cooldown by 1.5s. (Requires Cold Blood) Cost: 32 Talent Points |
Lvl 41: Fireball Charge At >80% Mana, Fireball can consume 20% Mana to increase next Fireball's damage by 40% (stacks 5x). (Requires Hellfire) Cost: 32 Talent Points |
Lvl 41: Divine Flurry +24% Mind Flay damage, Mind Flay increases Holy Nova damage by 8%. (Requires Sanctuary) Cost: 32 Talent Points |
Lvl 41: Spirit Concentration Direct damage crits increase spell damage and healing by 30% for 4s. (Requires Soul Coordination) Cost: 32 Talent Points |
| Lvl 50: Trauma Cleave crits increase existing Bleed effect on target by 40% for 15s. Cost: 24 Talent Points |
Lvl 50: Ruthlessness Every attack grants 1 additional Rage. Cost: 24 Talent Points |
Lvl 50: Lethal Strike Increases attack damage by 3%. Cost: 24 Talent Points |
Lvl 50: Cheetah Guardian Increases movement speed by 5%. Cost: 24 Talent Points |
Lvl 50: Frost Armor +20 Resilience, +5 Crit Resistance. Cost: 24 Talent Points |
Lvl 50: Elf Dance Increases Dodge by 11. Cost: 24 Talent Points |
Lvl 50: Holy Guard +5 Dodge, +5 Crit Resistance. Cost: 24 Talent Points |
Lvl 50: Evil Spirit's Wrath Increases Critical Strike Damage by 150. Cost: 24 Talent Points |
| Lvl 59: Leaping Strike Assault Mortal Strike reduces global cooldown by half, +33% attack damage for 1s. (Requires Combat Stance) Cost: 32 Talent Points |
Lvl 59: Enrage Bloodlust crits grant Enrage: +100% attack speed, +30% damage taken for 2s. (Requires Berserker Stance) Cost: 32 Talent Points |
Lvl 59: Seal of Fate Critical strikes grant an additional Combo Point. (Requires Assassin's Resolve) Cost: 32 Talent Points |
Lvl 59: Wild Fury Increases attack damage by 5%. (Requires Wilderness Guardian) Cost: 32 Talent Points |
Lvl 59: Frost Fingers Certain crits/hits apply "Chilled" to the target. (Requires Ice Blood) Cost: 32 Talent Points |
Lvl 59: Fiery Combo Two consecutive direct damage crits make your next Pyroblast/Flame Storm instant. (Requires Elf Fire) Cost: 32 Talent Points |
Lvl 59: Wisdom When your attacks critically hit a target, it resets the cooldown of Holy Nova. (Requires Justice) Cost: 32 Talent Points |
Lvl 59: Tidal Surge Casting Healing Chain increases next Healing Surge heal by 15%. (Requires Soul Link) Cost: 32 Talent Points |
| Lvl 68: Defensive Barrier Reduces attack damage by 3%. Gain 1 Rage per 2% direct damage taken. (Requires Defensive Stance) Cost: 32 Talent Points |
Lvl 68: Defensive Barrier Reduces attack damage by 3%. Gain 1 Rage per 2% direct damage taken. (Requires Defensive Stance) Cost: 32 Talent Points |
Lvl 68: Erosion of Shadows Spending a Combo Point reduces Blade Dance cooldown by 1s. (Requires Blind Faith) Cost: 32 Talent Points |
Lvl 68: Steady Hand Next attack after Aimed Shot has its damage increased by 22%. (Requires Monkey Guardian) Cost: 32 Talent Points |
Lvl 68: Icey Wisdom Critical hits reset the cooldown of your Frost Orb. (Requires Cold Blood) Cost: 32 Talent Points |
Lvl 68: Mana Expert Below 20% Mana, automatically restore 70% Mana (3 min cooldown). (Requires Hellfire) Cost: 32 Talent Points |
Lvl 68: Confession of Sins Increases healing from Soul Redemption by 12%. (Requires Sanctuary) Cost: 32 Talent Points |
Lvl 68: Deep Healing Increases healing up to 20% on lower health targets. (Requires Soul Coordination) Cost: 32 Talent Points |
| Lvl 77: Sixth Sense Increases your dodge chance by 4%. Cost: 30 Talent Points |
Lvl 77: Titan's Might Increases damage dealt by 4%. Cost: 30 Talent Points |
Lvl 77: Executioner Increases Critical Strike Damage by 30. Cost: 30 Talent Points |
Lvl 77: Eagle Guardian +11 Crit, +12 Crit Dmg, +1% Atk Dmg. Cost: 30 Talent Points |
Lvl 77: Frostblood Protocol Increases damage dealt by 4%. Cost: 30 Talent Points |
Lvl 77: Flame Combo Fireball critical hits reset the cooldown of Fire Shock. Cost: 30 Talent Points |
Lvl 77: Circle of Life Below 30% health, restore 1% health per second for 1% mana/sec. Cost: 30 Talent Points |
Lvl 77: Jungle Fortitude +10 Resilience, +10 Crit Resistance. Cost: 30 Talent Points |
| Lvl 86: Combat Expert Increases Physical Attack by 4%. (Requires Combat Stance) Cost: 32 Talent Points |
Lvl 86: Unbridled Fury Increases damage dealt by 20% while Enraged. Cost: 32 Talent Points |
Lvl 86: Executioner Increases Shadow Stab damage by 22%. (Requires Assassin's Resolve) Cost: 32 Talent Points |
Lvl 86: Wild Call Arcane Shot crits reset Volley cooldown. (Requires Wilderness Guardian) Cost: 32 Talent Points |
Lvl 86: Biting Cold Each effective attack increases your attack damage by 1% for 15s. (Requires Ice Blood) Cost: 32 Talent Points |
Lvl 86: Fire Tongue Blessing Increases Flame Storm damage by 12%. (Requires Elf Fire) Cost: 32 Talent Points |
Lvl 86: Miracle Revival Casting Miracle Light after Greater Heal increases its healing by 22%. (Requires Justice) Cost: 32 Talent Points |
Lvl 86: Corpse Toxin Swell Shadow Bolt crits reset Corpse Phosphor Diffusion cooldown. (Requires Soul Link) Cost: 32 Talent Points |
| Lvl 95: Precise Block +8% Physical Defense, +10% Magic Defense. (Requires Defensive Stance) Cost: 32 Talent Points |
Lvl 95: Ancestral Guardian Reduces attack damage by 3%, increases healing received by 8%. (Requires Defensive Stance) Cost: 32 Talent Points |
Lvl 95: Hatred Increase 20% chance to gain an additional Combo Point when you spend one. (Requires Blind Faith) Cost: 32 Talent Points |
Lvl 95: Hunter's Mark Increases the chance to mark targets. (Requires Monkey Guardian) Cost: 32 Talent Points |
Lvl 95: Ice Soul Snow Spirit +2% attack damage, +9% armor penetration chance. (Requires Cold Blood) Cost: 32 Talent Points |
Lvl 95: Heart of Hot Flame Increases Fire Shock damage by 28%. (Requires Hellfire) Cost: 32 Talent Points |
Lvl 95: Divine Reincarnation After using Resurrection, gain +30% damage and -30% damage taken for 20s. (Requires Sanctuary) Cost: 32 Talent Points |
Lvl 95: Soul Insight Reduces Soul Return cooldown by 5 min. Using it resets all totem cooldowns. (Requires Soul Coordination) Cost: 32 Talent Points |